Digital literacy - "the ability to use information and communication technologies to find, evaluate, create, and communicate information, requiring both cognitive and technical skills" (American Library Association).
Digital rhetoric - "the application of rhetorical theory ... to digital texts and performances" (Douglas Eyman).
Information literacy - "the set of integrated abilities encompassing the reflective discovery of information, the understanding of how information is produced and valued, and the use of information in creating new knowledge and participating ethically in communities of learning" (Association of College and Research Libraries).
Multimodal texts - texts that "exceed the alphabetic and may include still and moving images, animations, color, words, music, and sound" (Takyoshi and Selfe).
New media - texts that have been created for the purpose of being online
Rhetoric - the art of persuasion
Working on a multimodal or digital project? If you have questions about where to start, what tools to use or how to use them, how you can incorporate other media while complying with copyright, or anything else along the way, consider making an appointment for a Digital Design Studio consultation. Use the scheduler in the Librarian Profile box on the left side of this page for an appointment with a librarian who can discuss your project with you.
Multimodal composition is the act of creating texts that communicate to a specific audience (often employing digital rhetoric) using any of a range of modes or technologies. Because, as a student, you are situated in a "digital age" that requires adopting new technologies and communicating in new digital writing spaces, multimodal composition develops important, relevant skills for you both in college and beyond. This guide explores several issues that come into play when you build a multimodal project:
If you have questions about any of the topics above as you compose your multimodal project, feel free to contact a librarian for your help (our contact information is below) and we're happy to talk it through with you!
Recall that rhetoric as defined by Aristotle is "the art of persuasion." Aristotle identified three methods of persuasion:
When communicating in a digital environment, these methods of persuasion often come into play, as well as some other activities. These include developing a digital identity, building up social communities, and questioning ideologies and cultural formation (Eyman). As you develop your multimodal project, consider how how it contributes to these additional activities. Does participation in your project develop your own or others' digital identity? Is there an element of community or social interaction? Does the text in your project question issues that are relevant to that community?
This resource guide contains content created by Mandi Goodsett, Melanie Gagich, and Ben Richards